
The x & y parameter settings at the bottom of the 3D Model Particles actor are used to limit the extent of the particles so that they move in circular patterns. This composition is based on stacking the 'wave generator' (sine wave and phase shift technique) almost exclusively, with limit scale actors and scaling directly within the input parameters of the particle actors. As long as there is an external texture file present and linked to the 3D model on import into Isadora you can then change the 'texture-map' input of the 3D actors to any image or video stream - yeah! There is an import caveat here, the Isadora 3D Player or 3D Model Particles will not accept an alternative texture-map input unless there is an existing texture map file that has already been incorporated through an external 3D editing process. The PNG files have been incorporated into the 3D models material surface in the 3D modelling software, they remain external image files that Isadora must be able to find in the same folder structure as the 3D asset. The 3D assets were generated externally (using Cheetah3D), and included the addition of texture image files made in Photoshop with a high percentage of transparency and saved as PNG format. I switched to another 3D modeling software and this represents testing the assets in an Isadora patch. I have had inconsistent results exporting 3DS files from Blender 2.6/2.7 for use in Isadora. This was done to demonstrate texture and material rendering of 3D asset files in Isadora. I know, we just keep asking for more and more!īest said: How on earth have you done this Perhaps these file formats require maintenance licenses to consider? Collada DAE or Wavefront OBJ from its 3D Menu. What are the chances of Isadora reading additional 3D file formats? For example it would be wonderful to paint textures on 3D models in Photoshop and import into Isadora using a shared export file format i.e. Thanks for the suggestion of Cheetah, I have a few colleagues strongly suggesting Form Z and/or Cinema 4D, but I see Cheetah3D has a perpetual license (like Isadora) which is rare these days. I will have to look into a different 3D software package, I think.


After going through many options to get a texture positioned on a mesh in Blender today, it just appears very inconsistent, a sequence will work and make it onto the stage in Isadora once but not when attempting to repeat the steps etc.

I did trawl a bit using a similar search criteria earlier today, but did not discover anything definitive.
